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Digital Rights Management
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A 12 page paper discussing the present state of development of this technology. Digital Rights Management (DRM) is a proactive approach to protecting intellectual property that exists in digital – i.e., downloadable – form. National and international copyright protection has been found not to be enough to protect the rights of those owning rights to intellectual property. The entertainment and software industries particularly have been adversely affected by individuals’ abilities to appropriate content for their own use (or worse, for sale to others) without paying developers or providers for the benefit they receive from the products. DRM is an emerging technology that seeks to rectify that situation, at least in part. The paper discusses Intuit’s use of DRM protection in TurboTax® and Microsoft’s proposed Palladium product. Bibliography lists 7 sources.
Filename: KSitDigiRightsMgmt.rtf
Disaster Recovery Options for Small Business
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An 8 page paper examining three small businesses – a deli, a walk-in medical clinic and an auto body repair shop – with no disaster contingency plans to determine potential solutions for their lack of disaster recovery plans in terms of IT only. Options discussed range from self-installation of RAID cards in each computer to the purchase of a $99,000 automated backup system from NEC. Bibliography lists 7 sources in 15 footnotes.
Filename: KSitDisRec3.rtf
Distributed Network; Network Choices and Server Location
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This 10 page paper, including illustrations, looks at the decision a company may make concerning the way a distributed network is set up and the location of the server. The bibliography cites 7 sources.
Filename: TEnetserve.rtf
E-Business Technologies: i-mode
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This 16 page paper examines the technology that allows mobile or cellular telephone users to connect to the internet that competes with WAP. The paper looks at the history and development of i-mode first introduced in Japan in 1999 by NTT DoCoMo, the technical specifications under second and third generation platforms, how it may develop and the way it is used. The paper ends with a discussion on the Telstra introduction and market in Australia. The bibliography cites 10 sources.
Filename: TEimode.rtf
Eastern Power Case Study
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This 11 page paper considers a case supplied by the student. A power company is looking at outsourcing its' IT development and maintenance needs and a small young company is considering tendering for the contract. Te paper looks at the situations and the issues, outlines the problems faced by the young company and considers design models that could be adopted including SSADM, DSDM and Agile Development. The bibliography cites 13 sources.
Filename: TEeasternp.rtf
Educational iBook Upgrade
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A 3 page paper providing requirements for a computing upgrade at a school. The school district currently uses 120 Apple iBooks in a wireless environment; the current need is to expand the existing system to a significant degree. The plan is to add 100 wireless iBooks, 100 PDAs and eight color laser printers. The paper provides hardware requirements and pricing information. Bibliography lists 4 sources.
Filename: KSitEduIbook.rtf
Educational Software For Preschoolers
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This 5 page paper explores the
use of educational computer programs, focusing on the pre-school to
early elementary age. Bibliography lists 5 sources.
Filename: KTpresft.wps
eLearning and Web Conferencing, Part 2
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A 20 page paper continuation of “eLearning and Web Conferencing,” KSeduWebConf.rtf. This continuation includes Observation and Evaluation and a conclusion, and describes the function of several of the recorded forms of live educational sessions conducted by Elluminate. The paper concludes that whether the application is corporate training or academic education, the environment created by Elluminate constitutes an immense improvement over the approach to online education that has become standard. Elluminate provides superlative interactive ability in a real-time setting, emulating the physical class meeting in every way aside from the requirement for physical location at a specific time. Bibliography lists 7 sources.
Filename: KSeduWebConf2.rtf
Electronic Commerce in a Collaborative Virtual World
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A 24 page revision of the 25- and 26-page papers of the same name. This version adds discussion of a VRML97-X3D Extension for managing “massive” scenery; IPIX; X3D; and a discussion of future directions for 3D in ecommerce. Bibliography lists 23 sources.
Filename: KSecommVir3Db.rtf
Electronic Commerce in a Collaborative Virtual World
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A 25 page paper discussing the virtual shopping mall, a 3-dimensional idealization of the next generation of ecommerce that mimics the physical shopping experience. The paper discusses the current situation; supply chain management; and emerging technologies such as Java3D and VRML. It also discusses J2EE, Microsoft.NET and XML. Retailers can expect the Virtual Shopping Mall to benefit them well, and customers will be able to expect the same. Though business-to-customer ecommerce was slower to develop, the advent of the Virtual Shopping Mall carries immense potential in placing the business-to-business and business-to-customer arms of ecommerce on fully equal ground. Bibliography lists 18 sources.
Filename: KSecommVir3D.rtf
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